![]() Today, Grid Pie has been ported to Duplex, where it has gotten extensive, bidirectional controller support - but perhaps most important, an even closer integration with the Renoise workflow, as well as features that make it well-suited for live performances (special attention is paid towards keeping the beat at all times, etc.). The original version was created by Conner_Bw during the Montreal music hack-day, and then a follow-up was released which allowed for differently sized, but seamlessly looped patterns/slots. It lets the user combine different parts of a linear song, non-linearly, in real time, using a special looping pattern as a live drafting area." Quoting from the tool page: "Grid Pie is a performance interface. The basic idea in Grid Pie is to allow matrix slots to play, independantly of each other. Oh, and did I mention the multi-player network feature (multiple machines runnings Cells! over a LAN connection), or that it comes with it's own controller framework which makes bi-directional support for hardware possible? #4: Duplex: Grid Pie You cannot use Cells! alongside your song, but in a rather unique twist, you are able to store "riffs" (pattern-track note data which are stored in the instrument itself). Since Cells! exist in it's own workspace (it creates a bunch of sequencer/send tracks on startup), it comes with features for collecting/rendering "stem samples" from your existing songs. A clip in Cells! (each one being a sample within a specially prepared Renoise instrument) can either be looped or one-shot, but it doesn't stop there: a loop can be re-pitched or granular stretched (the latter kind preserves the pitch and tempo, but at the cost of some audio fidelity). Instead, he decided to add a lot of useful workflow features, and make it into something else than just a cheap Ableton clone.Īt it's most basic level, Cells! will allow you to gather a bunch of samples which can then be organized in a session view, much like in Live. If mxb decided to recreate Ableton Live's interface in scripting as a proof of concept, he could have stopped adding features halfway through. #2: BaguetterĬells! is quite a piece of work. However, a commercial "Launchpad edition", complete with bidirectional communication, can be purchased directly from the author on his web site. This means that you can use just about any MIDI controller with it, but as with any tool that relies on standard MIDI mapping, communication with the controller is a one-way-street: you only *recieve* messages from the hardware. If these basic parameters are not enough, you can use the "controller matrix" to refine the sequence - it allows you to specify just about any type of parameter per step.Īll of the important parameters in the sequencer are mappable via the standard MIDI mapping dialog. At all times, the Lauflicht user-interface is synchronized with Renoise, changes in the sequencer being output to the pattern editor and vice versa.Įach note-step can be set to represent between one and three notes, sharing the same basic settings (velocity, delay and length). every 4th line (it will simply show every 4th column in such a case). Edit-step is considered too, and useful if you want to program a rhythm with a beat for e.g. ![]() In the middle, you get a lot of checkboxes, each one representing a note. The interface is pretty straight-forward, with a number of rows representing tracks/instruments, and columns representing notes. I would not hesitate to call it one of the most mature "classic" step sequencers for Renoise. This is one of the first sequencers that appeared for Renoise, and it has been continually developed ever since. ![]() While we shouldn't forget that Renoise itself is a pure-blooded sequencer, what these tools all have in common is that they create something, manipulate notes in a way that expand the capabilities of Renoise.Īll right, with the introduction in place, let's start with one of the more obvious choices: #1: Lauflicht Step Sequencer Some are meant for live usage and might depend on physical hardware, others are aiming to be used as "offline tools" that employ an algorithmic, rule-based approach. Since then, numerous tools have appeared, each one with it's own unique spin on things. Hopefully, this will be the first in a series of ongoing articles about this subject!įirst, let's put things into a bit of perspective: ever since Renoise 2.6 arrived in late 2010, we have been able to communicate with external hardware, build custom user interfaces and perform direct manipulation of pattern data - all of which could be considered prerequisites for creating a sequencer. Here, I will attempt to provide a bit of overview in a specific area of inspired and unique scripts from fellow Renoise hackers. ![]()
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